
Okimoto Shun dropped out of college to become a professional mahjong player. He plays in the mahjong parlors of Shinjuku, where he encounters many formidable opponents. When the story kicks off, his primary mahjong parlor has just gone out of business, and he is looking for somewhere else to play. In the mahjong parlors of Shinjuku, Shun will play many games of mahjong with many different people, improving his game through experience!

The Duo that bought you 'Turnabout', Itou Akira and Kageyama Naoyuki's new series, a story that's different from the anime 'Overdress', about a different meeting between Kondou Yuyu and Momoyama Danji

Tenth grader Yugi spent most of his time alone playing games…until he solved the Millennium Puzzle, a mysterious Egyptian artifact! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks!

(from ebookjapan): After winning the Battle City Tournament, Yugi and his friends rest for a while. However, Industrial Illusions, led by Yako Tenma, has taken over the Kaiba Corporation, and Yugi is now in their clutches. Tenma, who has a new God card, takes Kyoko hostage, and Yugi is in trouble. Please note that the digital version does not come with the bundled cards. [Official English](https://www.viz.com/read/manga/yu-gi-oh-r/all)


Kiriya Rinji is 30 years old, divorced, and unemployed. His only talent is playing online mahjong. Needing a way to make money to pay for child support, he goes to the seedy Kabukichou district to play real mahjong for cash. Will his online skills translate to real-life winnings?

From the author of Karakai Jouzu no Takagi-san comes another sweet couple's comedy about Tanaka Ayumu, a first year high school student who is secretly in love with his senior, the president of the unofficial Shogi club, Yaotome Urushi. Tanaka vows to confess his feelings to Yaotome after he manages to defeat her in a game of shogi, but he's a beginner at the game and Yaotome always beats him. Meanwhile, she keeps trying to get Tanaka to admit his feelings, but he rarely allows his poker face to slip. Though the day of his victory is still nowhere to be seen, this is the story in which he may ‘checkmate’ her by other means.

At a prestigious girls' school, Sae, a shy high schooler didn't fit in with her classmates. Her daily routine during lunch break consists of playing her Mahjong game on her phone. Due to her hobby being maybe too old-fashioned, she kept it a secret, until she was found out by her class' charismatic rich lady, Chise! Will they with their diametrically different personalities get along through playing Mahjong...?

Raised by an older brother who was a genius gambler and learned countless tricks of the trade, the man known as "Bull" knows every kind of cheat. However, he himself has never used any of them—he lives a regular life as a full-time office worker. Then one day, his brother goes missing. As Bull searches for him, he uncovers a clue: his brother has fallen into "the Swamp," a deadly gambling den where those consumed by greed end up. To save the kind brother he once knew—and to uncover his brother's hidden side—Bull steps into "the Swamp"!

"I know! I'll destroy some humans to kill time!" The strongest demon ever makes an unexpected appearance! But she's… a total airhead?! A comedy about a clumsy but emulous demon trying to kill time begins!

Ai, a faint-hearted and quiet girl sunk in debt at the brothel Maidens, meets a formerly wealthy girl, May. That place is a den of sin in which money and lives are bet. If you lose the bet, it costs you your virginity!? Set in a combined casino-brothel, the sexy but cute May will end up doing it tonight as well.

A group of dead college students find themselves competing against each other in God's sick and twisted games for a second chance at life!

A regular school boy, Hikaru Shindo stumbles upon an old go board while looking through his grandpa's old storage room for something worth money. From inside the board came an old spirit named Sai who once dedicated his life to go. Together, Sai continues to search for the move people call "the god's hand" while Hikaru slowly began an interest in this ancient game and walks down the road of go. --- Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? --- *Hikaru no Go* received the Shogakukan Manga Award in 2000 and creators received Tezuka Osamu Cultural Prize in 2003 for the series.

"Senpai, please play me!” Isamu Asano spent his days alone in a corner of Sakuragawa High, absorbed in online mahjong. Then one day, his highly social underclassman Sakura Kamiya invites him to join the school’s mahjong club and he finds himself trying real, face-to-face mahjong for the first time. Confident in his skills, Asano expects to dominate. But whenever Kamiya-san sits in the kamicha seat, his specialty, calling tiles, stops working, and he can’t seem to get the upper hand at all. Is it the psychological tension unique to live play? Or is she reading his thoughts? As he wrestles with those questions, he gradually realizes that Kamiya’s presence is growing larger in his heartin this mahjong romantic comedy.

Years have passed after Yugi's adventures and now it's Yuki Judai's turn. Yuki Judai is a new student in the school Duel Academy, a school dedicated to teach duelist the basics and advanced techniques. Judai is determined to be world's #1 duelist, accepting challenges from his rivals (and friends). Although the manga is based on the anime, the story is really different and unrelated. [Official English](https://www.viz.com/read/manga/yu-gi-oh-gx/all)

Sitting by himself in the back of the class, 10th-grader Yugi always had his head in some game–until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharaohs! Awakened after three thousand years, the King of Games possesses Yugi, recklessly challenging bullies and evil-doers to the Shadow Games, where the stakes are high, and even the most ordinary bet may result in weirdness and danger beyond belief! Let the games… begin!

Hagakure An, a girl who doesn't know how to play Mahjong at all, was dragged into the world of rep-players by Yakuza, because she was mistaken for the Yakuza's rep-player, Daigo, whose appearance resembles her.

Sequel to the adventures of Kiriya Rinji whom, in order to acquire the large amount of money needed to protect his family, aims to become a rep-player in the underground world of Riichi Mahjong.

A Saki spin-off series. It follows the characters Toki Onjouji, Ryuuka Shimizudani and other girls from Osaka during their elementary and middle school years.

Ataru Moroboshi is the unluckiest man alive... and the most lecherous. In a race deciding whether alien oni will take over the Earth, he ends up representing Earth. His opponent? Lum, an oni girl! Despite the weight of the world on his shoulders, Ataru's stupidity (and lechery) get the better of him, and before he knows it, he and Lum are now married! On top of that, Ataru's unluckiness attracts all sorts of hijinks, chaos, and mayhem. Petty rivalries, exorcisms, period dramas, swim meets... Will it ever end? --- - **Won the Shogakukan Manga Award for Shonen/Shojo in 1981** - **Won the 18th Seiun Award for Best Comic in 1987**

Presented by Sakusaku Tei a.k.a Hikawa Shou who wrote [Shinozaki-san Ki wo Ota Shika ni!](https://mangadex.org/title/9177/) Takara Taiyou is a studious high school student who joins the Cultural Research Society due to the fact that there are no active club members and he'd be able to concentrate on his studying. However, his arch enemy, the beautiful and academically gifted Bandai Kaname, also joins for the same reason. Together, they become interested in the old toys in this club room… Girl X Boy X nostalgic toys comedy !! ---

Beginning of the 13th century, Western Xia state in Chinese mainland. In those days existed a woman warrior named Shut Hell, the Evil One, feared even by the Mongols, reputed the strongest army in history. At first she was just a normal Tangut soldier, but after coming close to death so many times she found a superhuman strength in herself. On the other side Yurul, a young Mongol prince, is fascinated by the Tangut, his enemies' writing script, and is worried for their future… Centuries later a Japanese high school student named Shudo is haunted by a vivid dream of a battlefield... Is there some sort of bound between these completely different lives ? Will they manage to overcome the obstacles surrounding them ? - **2012 Osamu Tezuka Cultural Prize (New Creator) winner**

Kentarou's former shogi teacher taught him to (metaphorically) dive into the 81 squares of the shogi board. Thus, his nickname is "81 Diver". He has failed to enter the professional league of shogi competition. However, he continues to play the game for a living by gambling at amateur shogi clubs.

A collection of gal × yuri stories by various popular artists.